Chapter 1: Foundations of Synth Sound
What Is Sound Design?
Sound design means shaping sound on a synth instead of just using presets.
You control:
- Pitch
- Tone (timbre)
- Loudness
- Movement over time
With these, you build everything from basses to pads and FX.
> Goal: Hear a sound in your head, then build it on purpose.
The Signal Flow Map
Most synths follow this path:
1. Oscillator – raw sound
2. Filter – shapes brightness
3. Amplifier (Amp) – controls loudness
4. Modulation – makes things move
If a sound is wrong, trace this chain.
Rule: Fix problems earlier in the chain first.
Types of Synths
Common synth engines:
- Subtractive: starts bright, then filters; great for most classic sounds
- FM: uses one waveform to modulate another; metallic, sharp
- Wavetable: scans through many wave shapes; versatile, modern
We’ll focus on subtractive, because its ideas transfer to the others.
Monophonic vs Polyphonic
- Monophonic (mono): plays one note at a time
- Great for basses, leads
- Polyphonic (poly): plays chords
- Great for pads, keys
Same engine, different feel.
Tip: For a strong lead, start with mono and add a bit of glide.
💡 This is just Chapter 1. The full content with all chapters, interactive quizzes, and progress tracking is available in the Octo AI app.